Story structure, examined: Dan Harmon’s story circle
Dan Harmon’s Story Circle shows up everywhere now. Writers’ rooms. Screenwriting books. Development conversations that start casual and suddenly turn very specific.
I get why it caught on.
It’s visual. It’s easy to remember. And it talks about the thing most writers are actually worried about, even if they don’t always say it out loud. Change. Not just what happens in a story, but whether it does anything to the person at the center of it.
Instead of breaking a script into acts or page numbers, the Story Circle treats story as motion. Someone starts in a familiar place. They’re pushed out of it. They struggle. They adjust. They give something up. And they come back different than they were. The shape is circular, not because stories repeat, but because the ending only matters in relation to the beginning.
This isn’t an argument for or against the Story Circle. It’s a look at what it’s built to do, how it tends to be used, and why it often feels familiar when you map it onto movies people already know well.
The core idea
At heart, the Story Circle is about transformation.
Most stories begin with a version of balance. It might not be a good balance, but it’s a stable one. Something interrupts that state. The character moves into uncertainty, bumps into resistance, adapts, and eventually returns with a different understanding of themselves or the world they’re in.
What matters here isn’t the sequence of events. It’s the effect those events have. The system isn’t especially interested in spectacle or pacing. It’s interested in whether the experience leaves a mark.
That’s why the Story Circle often shows up when a script feels busy but oddly flat. A lot may be happening, but nothing is landing internally.
How the circle works, without the checklist
The Story Circle is usually introduced as eight steps. In practice, it’s easier to think of it as a series of phases.
A character starts somewhere familiar. They realize they want or need something. They step into unfamiliar territory. They don’t know how things work yet. They make mistakes. They learn. They pay a cost. And eventually, they settle into a new normal.
Each phase grows out of the one before it. What happens forces adjustment. Adjustment creates consequences. Consequences lead to change.
The circle doesn’t dictate plot points. It explains momentum. It answers why the story keeps moving instead of stalling.
Why it feels so recognizable
Once you see the pattern, it’s hard not to notice it in films that came long before the framework had a name.
Groundhog Day is a clean example. Phil starts stuck, enters a world where the rules stop applying, tests boundaries without consequence, fails in increasingly painful ways, adjusts through empathy instead of control, and eventually returns changed. The premise is strange, but the emotional movement is straightforward.
The Matrix works the same way. Neo begins dissatisfied but passive. He crosses into a reality he doesn’t understand, fails repeatedly, loses people, adapts, and emerges with a different sense of who he is. The plot gets complicated. The internal movement doesn’t.
These films weren’t written “to” the Story Circle. They line up with it because the model reflects how audiences already process change.
Change versus activity
One thing the Story Circle does particularly well is separate movement from noise.
Two stories can look completely different on the surface and still follow the same arc if the characters undergo similar transformations. That makes the framework useful when diagnosing drafts that feel crowded with events but emotionally unchanged.
If things keep happening and nothing shifts, the circle makes that visible. The problem usually isn’t a lack of action. It’s a lack of consequence.
Where it tends to work best
The Story Circle is especially comfortable in character-driven work.
It shows up a lot in episodic television, comedy, and stories built around personal growth. Shows like Community and Rick and Morty use it not because it dictates jokes or scenes, but because it helps ensure each episode produces some form of movement instead of resetting to zero.
It’s also effective in development conversations. It gives people a shared way to talk about change without getting lost in theory.
Its relationship to the Hero’s Journey
The comparison to the Hero’s Journey comes up for a reason. Both frameworks describe leaving the familiar, encountering challenge, and returning altered.
The difference is where they put the emphasis. The Hero’s Journey leans symbolic and mythic. The Story Circle stays functional. One talks in archetypes. The other talks in cause and effect.
That overlap is why a film like Star Wars can be mapped cleanly onto both systems. Each one highlights something different about the same story. That comparison is useful enough to deserve its own entry, rather than being folded in here.
How it’s used in development
In practice, the Story Circle is most useful as a diagnostic lens.
It helps surface questions like: Where does the character actually change? What forces that change? What do they give up? What’s different by the end, emotionally or psychologically?
Those questions apply no matter the genre or format. They help separate forward motion from simple activity.
How it fits with other frameworks
The Story Circle doesn’t replace three-act structure, beat sheets, or pacing models. It sits next to them.
Other systems focus on timing, escalation, and external shape. The Story Circle focuses on meaning and internal movement. Once you’re clear on what each framework is trying to answer, combining them becomes a lot less stressful.
Closing
The Story Circle works because it stays focused on something stories can’t avoid. Change that feels earned.
It won’t tell you what your story is about or how long it should be. What it gives you is a way to see whether the journey actually alters the person taking it. Used alongside other tools, it’s less a rulebook and more a lens.
Next in the series:
Story Structure, Examined: The Hero’s Journey (Star Wars as a Case Study)


